Game field guide

Adventure Time RPG Game Passes: Prices, Effects and What to Buy First

Adventure Time RPG has four reported game passes, priced at 300-600 Robux (reported-community). All four are permanent unlocks, though their benefits apply to different activities. None is required to progress: the game is free to play.

All Adventure Time RPG Game Passes at a Glance

PassPrice (Robux)What it doesApplies toVerdict
Hero Training500 Robux (reported-community)Permanent +25% XP; no direct damage increaseAll charactersConsider for XP across characters
BMO's Extra Life300 Robux (reported-community)An extra life per solo adventureSolo; no cooperative benefitConsider for solo lives
Return Ticket600 Robux (reported-community)One free revival per runDungeon Train onlyConsider for repeated Dungeon Train runs
Royal Treasury300 Robux (reported-community)Daily Coins; amount not officially documentedCoin spending at Choose Goose's marketSkip if you need a known daily amount

All Adventure Time RPG Game Passes at a Glance

Compare the effects and activity limits in the table before choosing an Adventure Time RPG game pass.

Prices and pass details carry reported-community status as of 2026-10-22; prices have not been verified in-game.

Hero Training Pass — 500 Robux

Hero Training permanently adds +25% XP across all characters. It does not directly increase damage, so its benefit is experience progression rather than a stronger hit in your next fight. The reported price is 500 Robux (reported-community).

Consider the Hero Training pass if earning XP is your priority, whether you play solo or with others. Its all-character scope makes it relevant when choosing between characters, rather than tying the XP benefit to just one. Skip it if your reason for spending is immediate damage or an extra life: neither is the effect this pass provides.

BMO's Extra Life — 300 Robux

BMO's Extra Life gives an extra life on each solo adventure. It has no benefit in cooperative play, so the activity you actually spend time on matters more than the pass name. Its reported price is 300 Robux (reported-community).

For a solo player choosing a BMO extra life pass, the reason to buy is another life during that adventure. For someone who mainly plays cooperatively, it is not worth buying for those sessions because its benefit does not apply. The shop description's phrase "cheat code" is flavor text, not a redeemable string; buying the pass and redeeming a reward code are separate actions.

Return Ticket — 600 Robux

Return Ticket provides a free revival once per Dungeon Train run, and that benefit is limited to Dungeon Train. It is reported at 600 Robux (reported-community). The pass is a permanent unlock, but the revival benefit is still limited to once in each run.

Consider it if Dungeon Train is where you regularly play and another revival is the benefit you want. Do not buy it expecting revivals across the rest of the game: its scope does not extend beyond that dungeon. The Dungeon Train guide is the related reading for that activity; choose this pass for its stated revival rather than expecting an XP or damage increase.

Royal Treasury — 300 Robux

Royal Treasury grants daily Coins, with a reported price of 300 Robux (reported-community). The exact daily Coin amount is not officially documented. Without that amount, there is no supported way to calculate how much daily currency this purchase would add to your market spending.

Coins buy skins, weapons, healing items and character essence at Choose Goose's rotating market in the lobby. Some items there require Robux instead, so daily Coins do not cover every purchase. Consider this pass only if Coins are the benefit you want; skip it if a known daily quantity is essential to your decision, or if your intended market purchase requires Robux.

Which Pass Should You Buy First?

Solo players: consider BMO's Extra Life first if an extra life on each solo adventure is your goal. Its benefit matches that activity directly; choose Hero Training instead when your priority is XP across characters rather than another life.

Cooperative players: consider Hero Training for its all-character XP benefit. BMO's Extra Life has no cooperative benefit, so it offers no reason to spend for those sessions. Hero Training still does not directly increase damage.

Dungeon Train players: consider Return Ticket for its revival once per run. Its restriction matches your chosen dungeon, which is the reason to prefer it when reviving there matters more to you than earning extra XP.

Starter Pack and VIP: Current Availability

Starter Pack and a VIP-type pass are currently absent from the shop and cannot be purchased. Do not reserve part of your pass budget for either while choosing among the available options.

Base your decision on the effects that match your current activity, rather than on an unavailable purchase. Their return dates are not officially documented, so there is no date to plan a purchase around.

How to Buy a Pass

1. Open Adventure Time RPG [Beta] on Roblox. The How to Play guide provides the broader starting point if you need it.

2. Enter the lobby shop and look for the pass that matches your activity.

3. Select the pass and read its effect, activity restriction and displayed Robux price before continuing.

4. Confirm the purchase using your Robux balance only if the displayed offer matches what you want.

Servers hold up to 25 players, but that capacity does not give BMO's Extra Life a cooperative benefit. Judge Adventure Time RPG passes by their stated scope rather than by how many people share a server.

Before spending for Coins, the Codes page covers COINS50, which grants 50 Coins at the Redeem Reward Code area in front of the lobby training dummy. The release date page covers the game's creation record; the Roblox listing currently names it Adventure Time RPG [Beta].

FAQ

Are game passes required to progress?

No. Adventure Time RPG is free to play, and its game passes are optional.

Does Hero Training increase damage?

No. Its reported benefit is +25% XP across all characters, with no direct damage increase.

Does BMO's Extra Life work in cooperative play?

No. Its extra life applies to solo adventures and gives no cooperative benefit.

Can I redeem the "cheat code" in the pass description?

No. That phrase in BMO's Extra Life's shop description is flavor text, not a redeemable string.

Is there a pass that gives daily Coins?

Yes. Royal Treasury reportedly grants daily Coins; the exact daily amount is not officially documented.

Sources

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